UE4学习笔记(十二): Replication

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摘要

UPROPERTY (Replicated) TArray < UAttributeSet *> SpawnedAttributes; UPROPERTY(transient, ReplicatedUsing=OnRep_IsActive)

UPROPERTY(Replicated)

TArray<UAttributeSet*> SpawnedAttributes;

UPROPERTY(transient, ReplicatedUsing=OnRep_IsActive)

uint32 bIsActive:1;

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